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Rainbow six siege logo small
Rainbow six siege logo small








  1. #RAINBOW SIX SIEGE LOGO SMALL UPGRADE#
  2. #RAINBOW SIX SIEGE LOGO SMALL FULL#

Phoenix allows our teams and all Ubisoft teams to be more creative than ever, delivering UI content that can be worked on and updated more easily.

#RAINBOW SIX SIEGE LOGO SMALL UPGRADE#

But to stay on top, we had to upgrade to a technology that would set us up for the future.

#RAINBOW SIX SIEGE LOGO SMALL FULL#

As for Rainbow 6 Siege? Well, Rainbow 6 Siege was already live, with a full and functional UI made in Flash. Through this evolution, Phoenix grew to become an excellent tool for creating, maintaining and debugging UI, and numerous projects starting choosing it over Fire.

rainbow six siege logo small

It is still evolving towards maturity today, offering more advanced functionalities, but has proved itself in production, having been used in many Ubisoft games such as For Honor, Trials, Anno, Hyper Scape and the Ghost Recon franchise. It consists of Phoenix Studio, a node-based UI editor, a lightweight Runtime library that is integrated into our various game engines, and the Phoenix Widget Library that shares existing, common base elements. Phoenix is a feature-rich application built to develop and integrate UI game content (HUD, menus, signs and feedback) with sharing and extensibility top of mind. An external solution would carry important implications over many years some inconveniences, but also numerous benefits that we’d otherwise have to provide within Ubisoft, most notably the creation of an intuitive and flexible editor that would allow us to continue leveraging our pool of talented UI developers.Īnd so, while simultaneously maintaining and supporting the existing software, a small team within the Technology Group started developing the Phoenix platform. But that didn’t make it a simple problem. One of the challenges we’re often confronted with is that of anticipating changes in the industry, and Adobe’s depreciation of Flash was, in that sense, inevitable. The Technology Group’s mission is to improve productivity and efficiency of Ubisoft’s different videogame pipelines. In the meantime, Ubisoft’s Technology Group was starting a new project, a complete solution that would depend on no external technologies to create UIs: Phoenix Studio. Since our UI was developed on Fire, which is an in-house solution similar to Scaleform (Scaleform produces APIs that communicate directly between Flash content and game engines, as well as premade integrations for more popular engines such as Unity or Unreal Engine), we were somewhat protected from Adobe’s updates and didn’t feel an urgent need to act while being aware that the deadline was looming on the horizon. As you know, Adobe stopped supporting Flash and no longer releases application updates. Other businesses also mainly used Flash, so most artists were trained to work with it. In that spirit, in 2018, the Rainbow 6 Siege dev team forecasted a problem for its live game: the game’s user interface (UI) was primarily running on Flash, and using Flash to create its menus and heads-up displays (HUD). For those that do, the game developers then encounter a new but very interesting kind of challenge: keeping up with technology. And when you launch a game, you dream that it’ll thrive for years to come, but the reality is that very few games can pull it off. Rainbow 6 Siege was launched eons ago, at least with respect to the video gaming world. More Operators are coming soon – to start customizing an Operator of your own, check out the official store page, and for more on all things Rainbow Six, visit our dedicated news hub.Thank you to the Rainbow Six Siege UI & Phoenix Technology Group teams, for helping with this article.

rainbow six siege logo small

Another six Operators will arrive on November 18.Īvailable exclusively to US and Canada residents through the Ubisoft Store, the figurines are 3D-printed on demand, and range in price from $24.99 USD to $99.99 USD, depending on size. On October 12, six more Operators will be added to the roster (although they’re a secret for now), along with additional special skins that will be available until November 2. All sizes except mini also feature customizable bases, with the option to add a plaque with a brief personal message. Beginning with Finka, Alibi, Smoke, Capitão, Ela, and IQ, fans can pick an Operator, choose one of several Operator-specific poses, and deck them out with a selection of different outfits, weapons, and headgear to create a figurine that’s uniquely theirs.Īvailable in four different sizes – mini, small, medium, and large – the figurines range from 1/40 scale (about 2” tall) to 1/13 scale (about 7” tall).

rainbow six siege logo small

A new line of Six Siege figurines rolls out today, and here’s the best part: each one is fully customizable.










Rainbow six siege logo small